Click on one of these places, and the interface zooms in to show 2-3 missions at various locations within that ‘place.’Įssentially this would free up game environment artists to use any environment we have here on earth, albeit maybe ‘souped up’ a bit to represent the ruins of Super Earth. – you can battle through within each “Super” region of Super Earth. Obviously this is a simplification it’s just to have three ‘branching’ choices of areas for players to play in just as we do now with Cyborgs-Bugs-IlluminatesĪnd instead of having 12 planets in each enemy faction planetary system you’ll have 12 places - city, town, village, etc. Instead of Cyborg, Bug and illuminate planetary sectors ringing Super Earth at the center you instead have a campaign map set ON Super Earth, where the center represents the hidden bases of the Helldivers fomenting this insurrectionĪnd instead of planetary sectors, you have the three regions of Super Earth: So I haven’t sorted my ‘manifesto’ for the campaign just yet, but a rough idea: Welcome back, Helldiver! Your battle to take back Super Earth starts today! To start an insurrection, using any weapons, equipment and vehicles that they can salvage. They need someone to bring them together. Super Earth’s citizens have lost hope.Ī few Helldivers went into hiding, scattered across the ruins of Super Earth. “The Helldivers can’t save you now!” their propaganda insists on TV, online and in print. The three factions think the war for Super Earth is over. The Helldivers Corp has been dismantled, their destroyed aircraft and vehicles littering the ruins of Super Earth. Occupational forces executed the leaders of Super Earth and the chief officers heading up the Helldiver Corps. Each taken over by combined occupational forces of the three factions. The three factions divided Super Earth into three regions: Super Americas Super Europe-Middle East-Africa and Super Asia. Super Earth has fallen, overrun by the vengeful, invading armies of the Cyborgs, Bugs and Illuminates. Although I consider myself funny – I’ve been told online on more than one occasion I’m not as funny as I think I am – I’m better at writing melodrama. I confess it’s harder to inject tongue in cheek humor into a “serious” underdog plotline like this. I guess think of it as a kind of “Helldivers fan fiction.” Future posts will cover how the campaign might work, the differences in weapons and delivery of stratagems, ideas for new mission objectives, new events on Super Earth itself, new environments, and some other rambling ideas. This first post is just an improvised storyline to get things going for this spinoff game idea. So I’ll create this thread on my idea here and vomit up my stream of consciousness thoughts here (and if anyone likes the idea, I’d welcome any suggestions too). I’ve suggested this Helldivers concept in passing at the Steam suggestions thread and on Reddit, but what’s the point? Gets lost in 27 pages of comments, and nobody cares. Had this idea bouncing around inspired by what Firaxis did with the plot for XCOM2 – what happens if you lose the campaign in their first XCOM game? – and by all the times a Helldivers player asks, “What happens if we lose the galactic campaign?” In XCOM2’s case, this resulted in a truly different followup game where you’re taking back the earth from aliens and traitorous humans instead of fighting to protect the earth from alien invaders.
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